Our free assets and design tools are for test purposes only. They cannot be repackaged or redistributed and can only be modified for test purposes. They cannot be used for commercial projects.
FAQs regarding the free downloads.
WHO CAN USE THESE FILES?
Any artist with a good working knowledge of packages such as Zbrush, Maya, Fusion, Nuke, Substance, Mari etc. Ada Productions accepts no liability for the use of these evaluation assets.
WHAT DO I NEED TO OPEN THE FILES?
The assets integrate easily into 3D or compositing packages such as Maya, Blender, 3DS Max, NUKE & Blackmagic Fusion. The design tool VDMs and alphas are currently made for Zbrush users.
WHAT DO I DO WITH THE WORK I CREATE WITH THESE ASSETS?
We really value your opinion, feedback and input to make DMFX’s future builds more effective. We encourage you to share any experiences you have with our product, leave a comment or get in touch with us, either through the website or via mail: simone@ada-productions.at. We would like to publish and share your results or feature them on our website. Thank you in advance for trying our product, your feedback and/or letting us see what you created with the help of our DMFX products..
WILL YOU BE OFFERING OTHER FORMATS IN THE FUTURE?
Yes, we are continuoisly working on improving product usability and extending the product range.
WHAT CAN I USE THESE FILES FOR?
You can create anything you like, but we do not condone the use of our products for the creation of pornographic images or assets or films that promote sexist, racist or extremist views of any kind. Ada Productions has a zero tolerance for such visual materials.
CAN I EDIT THE FILES?
VDMs: The Zbrush VDM files are not intended to be edited and need to be loaded into the Zbrush program via the brush panel.
Asset Format: The assets are OBJ or FBX files. These files are intended mainly for compositors. They can be uploaded into Nuke or Fusion 9 or any compositing software that supports these files. We recommend to watch our video tutorial for compositors by Alan Marques in the support section.
Our assets have been purposely left unmasked so any compositor can blend the asset and re-light them in the 3D viewport. Any TIFF image can be taken into Photoshop or Gimp and edited for evaluation purposes only.
If you are inverting the geometry, the normal map channel will also have to be flipped over. Image formats available at this stage are 16bit Tiffs and samples of common formats such as PBR, Vray etc.
Our Alphas: No editing is allowed on our alphas.